Notably serving as the basis for the time system. Interestingly, Zelda Gaiden was intended to feature a seven day cycle, not a three day cycle. It would have taken advantage of the 64DD, but the concept likely proved too all-consuming for Nintendo.
By that point, Ganondorf had already taken over Hyrule. Link actually gets sent back to right before he meets Princess Zelda. As a result, while he may not need the Spiritual Stones anymore, the Goron and Zora still need help. Link would realistically need to redo both dungeons after selling out Ganondorf. Not as tall as adult Link, but considerably taller than young Link. Along with an updated character model, Link also got an updated sword model. Gone is his puny knife, the Kokiri Sword is a proper longsword now.
Though that does beg the question: how did Link reforge it? More importantly, did he have to ask permission? He recognizes Link twice in the game--at the beginning and at the end--but he doesn't remember remembering Link at the end.
That's a little odd. He also ignores Link's sword and shield and goes straight for the Ocarina. The logical explanation is that Majora is making Skull Kid massively rash and overconfident, but also that Majora recognizes a magical artifact which can threaten it when it sees one.
Majora was manipulating Skull Kid to play with and take the Ocarina because the Ocarina was the threat. I find it odd they would say Link was "done with the battles he once waged across time," when Majora's Mask involves time travel heavily, but I won't nitpick. I am sure Navi's reception was part of Nintendo's logic for switching Navi out for Tatl.
I imagine that's also where they got Tatl's rude personality from; they turned how playtesters received Navi into a character quirk for Tatl. More likely they chose to give Link Tatl because they had already decided for Navi to leave at the end of Ocarina. The narrator isn't Link, and is talking in a retrospective tone which may refer to future events in the game as much as past ones in the canon. Do this! We've only got 71 hours left!
We've only got 70 hours left! Posted 16 February - PM. It must be Navi. That odd part at the end of OoT Navi thinks her part in Link's life is done, that their bond was purely mechanical and temporary. Only fitting that MM opens with rejecting that, as Link sets out to find a friend. Sometimes I have this weird idea of the three fairies as being symbolic for the three Triforce parts.
In Ocarina, Navi is kind of like a mini-Zelda, and represents wisdom by being a voice of reason and hints. Then there is Tael with that dark purple glow, who is kind of like a miniature Ganondorf next to the Skull Kid wearing Majora's Mask.
Posted 29 March - AM. There was an article I read a while ago that really hits the theme of this game right on the head. The Skull Kid hung out with the four giants pretty regularly, grew very close to them until the day they had to return to the corners of Termina. This was a very traumatic event for Skull Kid, given the nature of his existence being that of a damned soul who got lost in the woods one day and never came back. He had Tatl and Tael of course but ultimately he'd missed his friends miserably.
So he steals Majora's Mask from the Happy Mask Salesman and puts the wretched thing on, the evil of the mask quickly identifies the hole in his heart and uses it to manipulate the darkness within Skull Kid to doing what it wants him to do, which is to bring destruction down on the world via Moonfall.
Meanwhile, Link leaves Hyrule to search for Navi yes, she up and left and he too was rather distraught about the whole thing because he had saved Hyrule already in the future past. But of course, he doesn't get credit for all of that because it was a different timeline, so Link is once again stuck with the limitations of being a kid despite everything he did.
That, combined with everything else must have been miserably frustrating for him to deal with. And then we have the three day cycle itself.
The same days over and over, complete with earth-shattering apocalypse that ends everything in fire. Why the cycle? Because for Link, who laments being the hero no one remembers has to suffer this groundhog day scenario where everything his does within that short amount of time is forgotten over and over again, leaving him more and more frustrated with his age and how he just wants to grow up and be the hero he was again.
And of course, it's the only way to stop Majora's Mask from ending the world. Now why is he ending the world? Because he's taking the wishes of Skull Kid and distorted to no end.
Skull Kid wants his friends back, he wants things to go back to the way they are. But more than that, he doesn't want anything to change. He doesn't want to go on another day where things are different and he has to grow up.
So for Majora, if the world ends then Skull Kid doesn't have to face the future without his friends. There won't be a future to speak off. But with the influences of the people of Termina and the transformation masks of the Deku, Goron and Zora heroes, Link is able to bring peace to their spirits and take on the long aimed for role of hero he once had in the Future Past timeline in the last game.
He solved the problems of each domain within Termina and helps bring peace to the land to summon the giants. Not only that, but he deals with the problems of the people of Clock Town. Kafei and Anju, the Romani Sisters, etc. They all have concerns and worries that Link himself becomes attached to and he sees time and time again what happens to all of them if he can't save them. Despite being a kid again and not having the same power he might of had in Ocarina of Time as an adult, he grows up.
Perhaps maybe his views of being a hero, growing up and getting back what it was he lost at the end of OoT change. For the better I imagine. So when Link is ready to grow up and move on, he has to face Majora who is using Skull Kid's inability to move on to fuel his chaotic designs. The last illusions Skull Kid has through the power of the mask are shattered when he is abandoned by the Mask and is once again left alone. So good and evil clash inside the moon itself and Link defeats the evil that was possessing Skull Kid and threatening the world.
At the end of it, Skull Kid comes to terms that despite not seeing the giants anymore didn't mean they stopped being friends. Partings are a natural occurrence in life, but friendships still remain regardless.
Time can move freely again and the cycle is broken. And for Link, who you'd think must have given up on finding Navi after all this, is given a very encouraging message from the Happy Mask Salesman: " Whenever there is a meeting, a parting is sure to follow. However, that parting need not last forever. Whether a parting be forever or merely for a short time… that is up to you. It a very hopeful message. To summarize everything, I think that there is some truth in both arguments.
Link's initial motivations come from seeking his friend Navi, who might have represented a part of his life that he just wanted to get back. Link's Awakening. Tail Cave 2. Bottle Grotto 3. Key Cavern 4. Angler's Tunnel 5. Catfish's Maw. Video Walkthrough 6. Face Shrine 7. Eagle's Tower 8. Turtle Rock 9.
The Awakening. Ocarina of Time. Inside The Deku Tree 2. Princess of Destiny 3. The Mighty Collection 4. Dodongo's Cavern 5. Inside Jabu-Jabu's Belly 6. Timely Appearance 7. Forest Temple Master Quest Walkthrough. Video Walkthrough 8. Fire Temple 9. Ice Cavern Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle.
Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon.
Oracle of Seasons. Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8. Onox's Castle Room of Rites.
Oracle of Ages. Spirit's Grave 2. Wing Dungeon 3. Moonlit Grotto 4. Skull Dungeon 5. Crown Dungeon. Mermaid's Cave 7. Jabu-Jabu's Belly 8. Ancient Tomb 9. The Black Tower The Wind Waker. Outset Island 2. Forsaken Fortress 3. Windfall Island 4. Dragon Roost Island 5. Dragon Roost Cavern 6. Forest Haven 7. Forbidden Woods. Nayru's Pearl 9. Tower of the Gods Hyrule Castle Earth Temple Wind Temple The Triforce The Minish Cap.
Deepwood Shrine 2. Cave of Flames 3. Fortress of Winds 4. Temple of Droplets 5. Palace of Winds 6. Dark Hyrule Castle. Twilight Princess. Ordon Village 2.
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