Who is the best eidolon in ff13




















After Caius's scheme to kill Etro succeeds, Lightning awakens in Nova Chrysalia years later and finds herself unable to summon Odin. Odin endures in the form of a white chocobo known as the Angel of Valhalla that Lightning nurses back to health after saving the injured bird from a Chocobo Eater prior to learning of Odin's condition from Yeul.

Caius retains the ability to summon Chaos Bahamut , though he does not perform an incarnate summoning. The Eidolons aid their former allies in the final assault on the god Bhunivelze Brynhildr accompanies Noel as Sazh is not present , and after the end of time and the beginning of a new, god-free universe , the Eidolons disappear to reincarnate, bidding farewell to their former masters. Usually appearing when a l'Cie is in deep despair, an Eidolon arises to battle its l'Cie, casting Doom on its respective summoner at the battle's start.

The goal is not to deplete its HP , but to fill its Gestalt Gauge within the allotted time. Even if the Eidolon's Libra page lists different methods for raising the Eidolon's Gestalt Gauge depending on the Eidolon namely, the actions available from the party leader's default paradigm roles , all of the Eidolons' Gestalt Gauges do, in fact, raise by exactly the same measures.

Therefore, using the party leader as a Synergist will boost any Eidolon's Gestalt Gauge, even if it is mentioned only for Brynhildr and Alexander because Synergist is one of Sazh and Hope's primary roles.

However, as the Eidolons are battled early enough in the game for the characters to unlikely have explored Crystarium trees other than their primary roles, this factor is insignificant. The party leader's role is the most important factor when it comes to calculating the Gestalt Gauge increase.

The increase in Gestalt Gauge is calculated as percentages. All allies can do to contribute toward the Gestalt Gauge fill is to raise the enemy's chain bonus with command abilities. The Sentinel role boosts the Gestalt Gauge by being attacked by the Eidolon while the Sentinel is using its counterattack and defensive commands. The following chart illustrates by how much the gauge fills when the Eidolon attacks a party leader who is using a Sentinel ability.

Because the party leader in battles against Odin and Brynhildr can't be a Sentinel, they are not included in the below chart. On Easy Mode , the Gestalt Gauge fills significantly quicker. Stiria and Nix are faced by Snow in Lake Bresha. The battle commences after the point of view returns from Lightning's party to Snow, who has remained behind. Since Snow fights his Eidolons alone, Stiria cannot be targeted during the fight, but instead heals Snow as he has no other support.

Shiva Sisters "yield to those who defend against attacks", so the simplest method of victory is to Paradigm Shift to Sentinel, and repeatedly use Steelguard. Odin is fought by Lightning and Hope in the Vile Peaks. The battle commences in the Scavenger's Trail area when crossing a bridge.

Hope stumbles and Lightning loses her patience with him, unwittingly summoning Odin, who turns against Hope, and the two battle the Eidolon together. Odin is an aggressive Eidolon, initially targeting Hope with physical attacks and Thundara.

Lightning can satisfy Odin by building chain bonuses and healing, and Lightning will need to do both as Odin's strikes will necessitate healing greater than Hope alone can supply. Odin will often guard with Ullr's Shield, allowing for either a break to heal or an uninterrupted attacking phase. Brynhildr attacks with fire attacks that hit both Sazh and Vanille.

The key to winning the battle is employing Sazh as a Synergist and only switching to offensive roles when all buffs he has available are in place. Bahamut is fought by Fang, Lightning and Vanille in the Fifth Ark 's final area called The Apse, where Fang turns against the party when they plan to defy their Focus , inadvertently summoning Bahamut.

Bahamut is an aggressive Eidolon, initially targeting Fang with physical attacks followed by Whirlwind on the party. Fang can appease Bahamut by fighting as a Saboteur and switching to Sentinel to guard against Bahamut's strongest attacks. Alexander is fought by Hope, Lightning, and Fang in the Vallis Media Fingers of Stone area, after finding Hope passed out at the north end and bringing him back to the camp.

As Hope loses his drive to continue and asks the others to go on without him, he unwittingly summons Alexander, who turns against him, but Lightning and Fang rush to his aid. Hope can win against Alexander by acting as a Synergist and healing the party when they are on low HP, and acting as a Ravager during times no support is needed.

The battle commences after entering the area when Vanille and Fang talk about their role in the War of Transgression and Fang discovers Vanille has been lying to her ever since they woke up from crystal stasis. Vanille's emotional turmoil calls forth her Eidolon, that attacks the pair. Fang should remain as a Sentinel for most of the battle leaving Vanille to debuff as Saboteur and heal and use Ravager when neither are needed. When Hecatoncheir is charging, the party can use offensive paradigms, but Fang should switch to Sentinel when he starts attacking.

Serah and Noel are not l'Cie and thus do not obtain Eidolons, but "dark" versions of Odin and Bahamut are battled as bosses. The battle commences after approaching a cloud of chaos present in the area. The key to defeating him is Staggering him quickly. In the first battle Twilight is susceptible to status ailments after being staggered, but in the second battle debuffs hit him since the start.

Chaos Bahamut is fought twice: once as part of the main storyline and once as part of the pregame tutorial. The tutorial battle is made easy, but Chaos Bahamut may prove a formidable opponent in his other boss appearances. Chaos Bahamut is fought at the end of the Academia AF scenario where he has two forms.

At first he simply hovers before using Metamorphosis, upon which he becomes a flying mechanical wyvern. In its normal form, it will utilize physical attacks in sets of two, and after changing between forms he uses magic attacks, such as Megaflare. The best way to counter Chaos Bahamut's onslaught of powerful attacks is to deploy Sentinels. Despite the abilities sharing names they are not the same as the abilities, as Ullr's Shield is now a healing skill and Lightning Strike is more akin to a regular Thunder spell.

Eidolons are summoned by spending three TP. They fight alongside the summoning party member in battle while the other members temporarily leave.

At this time no role bonuses are contributed by the allies who have left the battle. The summoner is briefly invincible during the summon animation, making it a strategic asset; the party can survive a deadly attack if summoned at the right time. The time at which the Eidolon can stay is determined by its SP gauge, which drains as time passes and also decreases whenever the Eidolon receives damage. The summoner has a Gestalt Gauge, which increases in the same way as how it increased when the player battled against that Eidolon.

The gauge is quickly drained when the Eidolon runs out of SP. When both the SP and the Gestalt Gauges are reduced to zero, or if the summoner is knocked out , the Eidolon will be dismissed. Regardless, it will cast Arise before leaving, fully healing the summoner. Driving Mode , to have the Eidolon change into a form the player can ride, shifting the battle to a more action-oriented tone in which button inputs correspond to attacks. While in Gestalt Mode, enemies will stop attacking and cannot damage the summoner.

Gestalt Mode's duration is determined by how high its Gestalt Gauge was when Gestalt Mode was initiated, and each attack subtracts a certain number of points from the gauge. Each Eidolon has a concept that defines their actions in battle. Lastly, as a Saboteur has a more hands-off approach, all she needs to do is cast AoE spells and watch the Chains rise as Bahamut takes care of everything. Some say the world will end in ice.

Shiva is based on the Hindu god of destruction of the same name, although there are several other interpretations pulled from a multitude of sources that float around in the aether of the Final Fantasy community.

Shiva is unique amongst the Eidolons because the summon consists of two sisters, Stiria and Nix. Fitting with the narrative of FF13, only one of the sisters will actually be targeted by enemies in combat unless it involves AoE attacks.

Instead, the two sisters perform distinct roles to aid Snow in battle. In addition to the standard array of Blizzard attacks, the untargetable Stiria will take on a supporting role akin to a Medic and Synergist. Nix, on the other hand, will be throwing out powerful physical spells like Blitz, Launch, and Ruin. This makes her a very useful companion as the Chain Bonus can be increased more swiftly, provided that Snow shifts into the Ravager paradigm. A much more liberal interpretation of the All-father, Odin still remains very recognizable.

Instead of his spear, he wields the Zantetsuken, which is a staple amongst the most powerful Final Fantasy weapons and spells. In his Gestalt form, Odin transforms into a horse, which is a reference to his trusty mythological steed — Sleipnir. Odin has an affinity for Lightning, both character and attacks, and will therefore ignore any resistances toward the element. Swift said:. Click to expand BustaMo Bang-a-Rang!

I can't really say which one in this game will be stronger, but I've always been a Bahamut fan and would have to base my vote on personal bias.

Otherwise, it should make for an interesting part of the game seeing how different they do Summons in this game. MVP O. Gil 0 Mako Points 1.

I'm sure it will be Bahamut from that group. He's usually one of the strongest IF not the the strongest in all final fantasy games, so I am assuming he will be. TempierVires Sovereign of the Perax Sabres. Rorolina Frixell Alchemist of Arland Veteran. He is incredibly tough, cannot be stunned probably from how fricking huge he is and he can turn into a castle wall while you fire lasers off on the enemy. From the experience of using summons, he seems to have a very easy time staggering opponents too, so he's my strongest by far.

Ummm I have not got Hecatoncheir yet but Ill say Alexander. I only summoned him once and holy sit he is frickin strong! His hestalt mode is pretty epic.

He turns into Castles and his finishing move is Divine judgement. Well Ill say Alexander in strenght and defense cause he is really huge. Bahamut however has Megaflare which is so frickin strong! Still Alexander though.

But as Ryan said it all depends how strong your member is. Depending on your plan of action, that's sometimes what you want to do. Last edited by tiornys ; 29 Jan, pm. Wow, that was really helpful! Especially the vid about avoiding stagger reset. Thanks a lot!

Syad View Profile View Posts. Even if they were the i-win button, which iirc they are not. You can generally Summon every battles.



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